Showing posts with label AirmanG. Show all posts
Showing posts with label AirmanG. Show all posts

Sunday, July 23

A Tale of Four ...Inquisitors?

It's hard to believe that three years and a few editons of 40K have come and gone since our last post! Other than AirmanG, none of us have really played 40K in the last few years. When the latest edition of 40K was released a month ago, myself, Bossman, Boltergeist, and AirmanG decided to try it out. To go along with the new edition, we've decided to do a monthly painting challenge similar to GamesWorkshop's "A Tale of Four Gamers".

For our first month, we decided to paint up the minimum needed for a Patrol Detachment, plus anything extra. A few of us are trying to finish up old projects and get rid of our backlog of miniatures.

AirmanG decided to paint up the new Nurgle miniatures from the Dark Imperium box set. Here's what he's done so far.





Asmodai is still trying to finish his Crimson Slaughter models from the Dark Vengeance starter set.





Boltergeist is working on an Imperium force, and is starting out with some Flesh Tearers Space Marines.





And sneaking in last, is Bossman who is also working on an Imperial force based around Raven Guard Space Marines.





We're already working towards our second month's goal, which is two units of our choice. Check back between now and then for some work in progress posts!

Saturday, June 16

Warhammer Campaign: The War for Onenth Peninsula

New Warhammer Campaign: The War for Onenth Peninsula.

This is a little introduction to our new Warhammer campaign that we just started.  There are five of us playing; myself, Asmodai, AirmanG, Boltergeist and another friend of ours.  We have Chaos Warriors, Orcs and Goblins, Skaven, Empire and High Elves.  A pretty nice mixture of armies.  I have created a map for us to battle over and setup rules for the campaign.  We just started over this past weekend and figured I should start posting before we get too deep. 


So the rules I composed are pretty simple but add in some detail by forcing you to rebuild units lost after battles.  Players will earn gold based on the territories they control. Players can use this to replenish their troops, add new units or build completely new banners.  I didn't add anyway for units and characters to improve over the campaign simply because this can lead to very crazy hard units/characters. 


Here is the map and the starting tiles for the campaign.  This does not have the Banner positions on it yet.  We haven't completed our first turn battles so I haven't updated the map as of yet.  You could easily do this with the GW map tiles or any other map for that matter.


I have created a spread sheet for the players so that they know what each of the tiles represents.  There are some special rules for controlling the tower icons, each with different bonuses.  There are tons of maps out there for you to use if you can not create your own map, just surf the web till you find one you like! 

So here are the campaign rules that I have.  They are a work in progress, so things could change and be tweaked as the campaign goes along.  My goal is to have a pretty streamlined map campaign that we can use for both Warhammer and Warhammer 40K.  These changes could take a while since the campaign is a slow burner.  All the players have busy lives so we are taking it as slow as it needs to go.  Could take us six months to a year maybe.  I am going to try to get some of the other guys to post up something about the battles we fight and I am going to try to post up updated maps with comments on the map movements.  Hopefully you guys enjoy the campaign and want to give it a try yourselves. 

Here is the rules in all there beta-testing fashion.

Warhammer Fantasy Campaign
            This will be a map based campaign that will be played between five players.  Each campaign turn will be played over the course of one month to ensure that each player has ample opportunity to get their games in.  Each player will choose an army and create banners that will represent them on the campaign map.  Players will battle for dominance and a special personal objective that will be different for each army.
Call to Arms: Building your banners.
            Each player will choose one Lord (no special characters) from their respective army book to represent the overall general of their forces.  The base cost of the choice will be 1 point that will be deducted from your starting 5000 points.  Any upgrades and options given to this character will be deducted from your beginning total.  Once finished with your General, players will build army banners ranging in size from 1250 points up to 2500 points.  These banners must adhere to army composition percentages (including your overall general).  Your combined armies will only contain one of each army specific magic items.  Your armies may include duplicate common magic items found in the main rulebook.
Freedom of Movement: How to move your banners and claim territories.
            Each player shall issue orders to their banners at the beginning of each campaign turn.  Banners may make a standard movement of two tiles, a Forced March of three tiles or a Fortify Move.
·         Standard Movement: Banner moves two tiles
¨      May claim all unoccupied territories it moves through
¨      Must stop in an enemy territory to lay claim
¨      Will stop when it comes in contact with an enemy banner
·         Forced March: Banner moves three tiles
¨      May only lay claim to the tile it ends it’s move in
¨      Must stop in an enemy territory to lay claim
¨      Will stop when it comes in contact with an enemy banner
¨      If brought to battle, the marching forces are forced to move on the table edge beginning on the first turn. 
·         Fortify: Banner does not move
¨      No movement made
¨      Army spends time reinforcing their position
¨      Allows defending banner to add 25% to their banner total when while defending the tile

Claiming Territories:  How to conquer your foes.
·         Players may claim territories in the following manner.
¨      Move a banner into a previously unoccupied map tile.
¨      Move a banner into an enemy tile and stop the banner's movement.
¨      Move a banner into a map tile with an enemy banner and defeat them in      battle.

Territory's Resource Production: Getting paid!
·         A previously unoccupied territory will produce full resources at the beginning of the next campaign turn.
·         An enemy controlled territory will only produce half its resource total at the start of the next campaign turn.  If still under control the territory           will produce its full resource total the following turn.
·         A territory under a player's control will always produce its full resources unless being fortified, then at the start of the next campaign turn it only produces half its resource total as the locals prepare for war.

Resource Production Chart: Here’s the breakdown.

            City Tiles=500 Gold per turn
            Road Tolls Tile=100 Gold per turn
            Mountain Tiles=50 Gold per turn
Ruin Tiles=Pay 150 Gold for Expedition roll D6: 1=lost, 2=150 Gold, 3-4=300 Gold, 5=500 Gold, 6=750 Gold
Specialty Tiles= See Tile Key for more information

Movement Sequence:  Moving in an orderly fashion.
Once players turn in their banner movements, the player with the lowest gold yield for the previous turn will move first and then proceed in order accordingly.  In case of a tie in gold production, the player with the fewest tiles will move first.
           
After Action Reports: Bring out your dead!
            Players will assess their armies after each battle.  Units, Characters, War Machines and Monsters that were destroyed completely or fled the table will use the following.  Units, Characters, Monsters and War Machines that took damage but survived will return to full strength before the next battle.

            Destroyed: Anything that was destroyed completely on the table top, not fled from the field of battle.
·         Units must roll 2D6 and apply the following: 2=Destroyed, 3-4=50% Destroyed, 5-6=40% Destroyed, 7-8=30% Destroyed
                                    9-10=20% Destroyed and 11-12=Full Recovery
·         War Machines must roll a D6: 1=Destroyed-Not Repairable, 2-3=Machine fires every other turn (roll again after next battle), 3-4=Repairs complete
·         Characters/Monsters roll 2D6: 2=Dead, 3=loses 1T, 4=loses 1Str, 5-6=loses 1WS, 7-8=loses 1BS, 9-10=loses 1Int, 11-12=Full Recovery

            Routed: Anything that has fled from the table top.
·         Units, War Machines and Monsters that fled the field of battle, players must pay 25% their value to get them to return before the next battle.  Characters are made of tougher stuff and will return without added cost, but you must roll a D6 to determine what the troops think of their “fearless” leader. 
·         D6: 1-2= Minus 1 to their Leadership 3-4= Minus 6” to Inspiring Presence 5-6= Troops didn’t notice, no effect.

This will get you started on the building your forces.  An email will follow giving out the official start date and the victory conditions.  Your personal objectives will be given out individually.  The map setup will be explained on day one as we begin our movements.  If you have any questions, please let me know.  If there is anything that needs to be changed, please speak up so we can all enjoy the campaign. 


Thanks for reading and I hope this inspires someone to start a campaign with their own gaming group.


Monday, December 5

Battle for Supremacy Doubles Tournament

What a crazy weekend of gaming!  We had our local doubles tournament this weekend, the Battle for Supremacy.  It was a pretty good turnout with 23 teams showing up from all over Tennessee.  We had three great rounds of play with little to no trouble from players or scenarios!  Always a good sign.  Big THANKS goes out to my fellow bloggers Asmodai and AirmanG for helping run this year's event.

A little history on this event, it has been run in the past by another local gaming club, the Laughing Corpse.  After last year's event they decided not to continue running the event and after much confusion ended up turning the reigns over to Dicehead Games out of Chattanooga.  Luckily Shane from Dicehead was willing to let our FLGS, Grand Adventures, in on the tournament and so the Istvaanians were once again called into action.  So after many setbacks, the big one was our venue being yanked out from under us a month prior to the tournament, we set up 13 tables inside Grand Adventures and got ready for the action.

The scenarios are based around all the battles taking place on a Demon World solely for the entertainment of the Demon itself.  I have had the idea for a while and wanted to go into greater detail, but for lack of time I used a much watered down version of my original.  So here is the three scenarios we used for the tournament.


Friday, December 2

A Tale of 6 Gamers - The Long Road Ahead


Well, it's been two weeks since we started our "A Tale of 6 Gamers" event, and everyone seems to be in it for the long haul! I don't think any of us got as much finished as we would have liked, but we did a Thanksgiving holiday in the middle of our two weeks. So, a little bad timing on my part. Anyway, for those of you keeping track at home, here are the next set of challenges as we start to add 250 points every two weeks! Tonight or tomorrow I will post up everyone's results from the first two weeks.


A Tale of Gamers - The Long Road Ahead - 12/01/2011

Hopefully this week everyone will start with a fully painted and based 1250 point “Core Army”. If not, getting them finished should be your top priority! Over the next two weeks, we’re adding another 250 points worth of models to your list. Remember, you can also change the wargear and unit size to your existing “Core Army” as well. You will have until December 15th, 2011 to complete the first additional 250 points to your “Core Army”. Choose your models wisely!


The Long Road Ahead
  1. Add an additional 250 points to your “Core Army” and email or give your updated army list to Danny.
  2. The additional 250 points can be what ever you want, and all models need to be WYSIWYG (what you see is what you get).
  3. The models in your “Core Army” will not change through out the challenge, but you are allowed to change the unit size and wargear as long as the models are WYSIWYG.
  4. Models can be in any condition for this challenge, but try to have at least one new or unfinished unit to work on.
  5. To count towards your results, all models must have at minimum 3 colors on the figures and 1 color on the base.
Scoring

  • 3 points for completing your additional 250 pts with at least 3 colors on all models
  • 3 points for completing your additional 250 pts with at least 1 color on the bases
Extra Challenge(s)


Only 3 Colors? - 1 point Why stop at just three colors on your models? Take the time to get a shade and highlight on each of your colors where you can. Your models (and your points) will thank you.


The Best of the Best or The Quick and the Dead! - 1 point While you can chose any models in your codex for you next 250 pts, you might want to think about making it an elite or fast attack choice. If you do, you’ll get 1 point!


Insane Challenge!


Part Two of “The Devil is in the Details” - 2 points How did you do last time? Did you get everything done on all of your models? Keep it up with all of your new additions. While you’re at it, let’s spice up those bases some more. Add flock, static grass, etc. to your bases and paint them with as much attention as your models. If you got all the Challenges done last time, then your almost done!

Saturday, November 19

A Tale of 6 Gamers - The Beginning Army Lists

Now that we've officially gotten things started here at our FLGS, I wanted to keep up with everyone's army as we progressed. If you remember from a few days ago, we went from 5 to 6 people that have decided they are manly enough for the challenges ahead! Here's a closer look at our armies. Since we're doing this for fun, none of us are going to get upset if the other is a little over or under the 1250 points to start with!


AirmanG - Necrons



Anrakyr the Traveller = 165
Command Barge = 165
Praetorians (x5) = 200
Warriors (x13) = 169
Warriors (x13) = 169
Immortals with Tesla Carbines (x5) = 85
Scarabs (x6) = 90
Doomsday Ark = 185
Tomb Spyder (x2) Gloom Prism (15) = 115

Total = 1243



 Pad Guy - Iron Hands (Codex: Space Marines)




Master of the Forge w/ Conversion Beamer = 120
Tactical Squad (x10) w/ flamer, combi-flamer, missile launcher, rhino, dozer blades = 220
Tactical Squad (x10) w/ flamer, combi-flamer, missile launcher, rhino, dozer blades = 220
Dreadnought w/ TLLascannon, Heavy Flamer = 145
Dreadnought w/ TLLascannon, Heavy Flamer = 145
Iron Clad Dreadnought (Heavy Support) w/ Heavy Flamer, Hunter Killer Missile x 2, Drop Pod = 200
Iron Clad Dreadnought (Elites) w/ Heavy Flamer, Hunter Killer Missile x 2, Drop Pod = 200

Total = 1250



Spacewolfcmd - Necrons




Necron Lord = ???
C'Tan = ???
C'Tan = ???
Immortals (x5) = ???
Immortals (x5) = ???
Warriors (x16) = ???
Warriors (x16) = ???

Total = 1250




Asmodai - Orks



Big Mek = 120
Mad Dok Grotsnik = 160
Ork Nobz (x5) Painboy (61) Battlewagon (140) = 441
Ork Boyz (x11) with Nob (56) in a Truk (55) = 242
Ork Boyz (x11) with Nob (56) in a Truk (50) = 237
Deffcopta (x1) = 50

Total = 1250




Bossman - Necrons



Overlord (90) Warscythe (10) Resurrection Orb (30) Phase Shifter (45) = 175
Warriors (x15) = 195
Warriors (x15) = 195
Immortals (x5) = 85
Flayed Ones (x9) = 117
Destroyers (x5) = 200
Scarabs (x5) = 75
Monolith = 200

Total = 1242




Boltergeist - White Scars (Codex: Space Marines)


Kor'sarro Khan = 205
Space Marine Bike Squad (x4) Attack Bike (50) = 190
Space Marine Bike Squad (x4) Attack Bike (50) = 190
Space Marine Bike Squad (x8) Attack Bike (50) = 310
Space Marine Bike Squad (x8) Attack Bike (50) = 310
Space Marine Attack Bike Squad (x1) = 50

Total = 1255

Monday, October 17

Inspired from Vacation1


St. George Island, Florida - We took a 5 mile hike out to the end, in the rain!

Last week my wife and I took a much needed vacation (or holiday for you folks across the pond!) to celebrate our ten year wedding anniversary. It's hard to believe that I have been married to such a wonderful woman for ten years! During our trip to the beach, I managed to get very little done in the way of Warhammer. I finished reading one of the Black Library's 40K books, Fear the Alien. It's a book full of great short stories based around humans and aliens, and has a few tie-ins with other 40K book series. I highly recommend this book to anyone, especially if you are wanting to start a Xenos army! I also picked up a copy of the Warhammer Fantasy Ogre Kingdoms Armybook, and almost finished it as well. I'm still not sure if I will start an army of these guys, but the new models are very tempting!

The biggest thing I took away from my vacation (well, Warhammer related!), was a renewed interest in the hobby side of Warhammer. Looking at the sand dunes and other natural areas that we visisted, I was re-inspired to create a Warhammer Fantasy army based around the collectors edition Sartosa figures. I know I still have way too many other projects going one, but really, when is anyone ever truly finished with an army! I was thinking that a small 1500 point army would be easy to build and assemble.

One more army won't hurt anyone!

As you might have guessed, I've been interested in getting back into Fantasy lately. I need to get a few things going on my Night Goblins and head out to my FLGS (Friendly Local Gaming Store), Grand Adventures on Sundays and get a better feel for the game before starting my Sartosa based army.

Before I left for vacation, I got the OK from the Imperial Budget Commander to order a Battle Foam case for my Orks. Last time I took the to the FLGS, my Orks spilled out from their make-shift case into the floor board of my truck! Luckily nothing was broken this time, and afterwards I decided that I needed to make the investment in a good case. My FLGS had two P.A.C.K. 720's in stock, so I grabbed those and ordered the foam to go in them, which should be arriving this week. So until then, I'll be playing my Deathwing.

And to top it all off, I've got a tournament at the FLGS this weekend to help AirmanG run, and a much, much larger one, the Battle for Supremacy on December 3rd. Keep an eye out for more details from Bossman on this event! And, there is still the local map campaign that Bossman is running at the FLGS as well.

Sorry for all the rambling, but I think this vacation has done a lot to inspire me with my hobbies! Sometimes it really is good to get away and take a new look at things. It's gonna be a busy end to a great year!

Tuesday, August 9

Cities of Death Tournament & League: Results and Photos

Well, we didn't have as big of a turn out as we hoped for, but we still had a great event at Grand Adventures this past weekend! I was there to help out AirmanG and run a ringer army if needed. And we needed one! We had hoped for around 15 - 20 people, but only 5 showed up. Since the tables were already set up, we decided to go ahead and throw down! After the first round, AirmanG and I made the decision to start moving terrain from the tables we just played on to the next row of tables. This allowed us to make the table match the Alpha, Gamma, Omega style missions that Bossman had wrote for us and gave the tourney a more fluid feel. No one played on the same table twice. By the third round, I had to pick a deployment zone based on whether or not I could fit my Land Raider on the table! In the end, the 7 of us had a great time and between the tourney and the league winners, $130 in prize support was given away!!! Here are the results in order:

  • Tourney 1st Place ($30) Kevin D. with Dark Eldar
  • Tourney 2nd Place ($20) League 1st Place ($50) Patrick G. with Iron Hands Space Marines
  • Danny C. with Deathwing Dark Angels Space Marines
  • Brendan with Dark Eldar
  • David D. with Salamanders Space Marines
  • Ben B. with Grey Knights Space Marines
  • Note: League 2nd Place ($30) Damon B. with Grey Knights
First Place Tourney Trophy with One of the Winners Venom Squads


First Place League Trophy with One of the Winners Iron Hands Squads






And here are ton of photos taken by David. Check out the terrain! Thanks for the photos, David!


















Monday, March 28

Blog Maintenence

Just a quick post to let you guys know that we are working on the layout and design of the blog, so pages might not be loading correctly, or they may even look a little weird. Don't worry though, as we are trying to get everything up and going and looking great without interrupting the blog too much. Thanks for your patience!