Saturday, February 2

Battle for Stones River 2013: Scenario Five

Here is the fifth of six possible scenarios. Remember, these are still subject to change, and we will post six but only use four. We are looking for feedback, so if something doesn't play right, or you have questions, contact us and let us know!


Battle for Stones River 2013: Scenario Five 

“An open mind is like a fortress with its gates unbarred and unguarded.”


The Battlefield
Use deployment map: Hammer and Anvil (page 119) and setup any player owned fortifications. Players cannot move terrain to make room for fortifications. Prior to deployment of forces, roll for Warlord Traits and Psychic Powers accordingly.
Prior to deployment, players take turns deploying D3+2 objective markers. These must be placed in identifiable pieces of terrain and only one marker per terrain piece. Markers must be placed on ground floor levels of terrain. The markers may be no closer than 12” to any table edge and may not be placed on the bridge.
Players roll off. The winner may choose to deploy 1st or 2nd. Player deploying 1st deploys their entire force except infiltrators and those units held in reserve. The player deploying 1st also takes 1st turn unless the opposing player can steal the initiative.

Victory Conditions
As armies smash each other aside, the lines dividing enemies becomes muddled. This mission is focused on holding key defensive positions. The player with the most Victory points at the end of the game is the winner. The game length is variable, see page 122 of the Warhammer 40,000 rulebook.


Primary Objective
Players earn 3 Victory points for each objective they hold at the end of the game.

Secondary Objectives
Players may gain an additional Victory point for completing the following: Slay the Warlord, First Blood and Bridge is the Key (Hold as if the bridge is another objective marker.)

Special Rules
Reserves

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