Here is the fourth of six possible scenarios. Remember, these are still subject to change, and we will post six but only use four. We are looking for feedback, so if something doesn't play right, or you have questions, contact us and let us know!
Battle for Stones River 2013: Scenario Four
“God-Emperor? Calling him a god was how all this mess started.”
Use deployment map: Dawn of War (page 119) and setup any player owned fortifications. Players cannot move terrain to make room for fortifications. Prior to deployment of forces, roll for Warlord Traits and Psychic Powers accordingly.
Special Deployment: Players spilt their army into two even groups, leaving out infiltrators and units held in reserve Players roll off. The winner may choose to deploy 1st or 2nd. The players alternate deploying their two groups and then deploy infiltrators. The player deploying 1st also takes 1st turn unless the opposing player can steal the initiative.
After deployment, players place a single objective inside their opponent’s side of the river that must be more than 6” from the river’s edge. The player who deployed first deploys their objective first.
This mission is about smashing the enemy’s line and capturing a key objective. The player with the most Victory points at the end of the game is the winner. The game length is variable, see page 122 of the Warhammer 40,000 rulebook.
Players earn 5 Victory points for controlling the objective in their opponent’s side of the river.
Players may gain an additional Victory point for completing the following: Line Breaker, First Blood and Onslaught (Any units destroyed in the first two turns are worth 1Victory point each)